Farm labor cost calculator

What an employee hour actually costs once payroll taxes, workers compensation and non-productive time are counted — and what that makes the labor in a unit you sell.

A planning estimate, not tax or payroll advice. Rates vary by state and change — confirm your own numbers with your accountant.

1. Wage and payroll costs

Loaded hourly cost

Wages
Employer FICA
Unemployment (federal + state)
Workers compensation
Benefits, training, recruiting
Cost per paid hour
Multiplier on the wage

2. Productive hours

Paid hours that do not produce anything. Paid leave belongs here and only here — adding it again as a percentage double counts it.

True hourly cost

Non-productive hours
Productive hours
Utilization
Cost per productive hour
Multiplier on the wage

3. Labor cost per unit

Hours per batch of production — per 100 bed-feet, per tray, per block, whatever your crop is measured in — then the saleable units that batch produces.

Task Hours per batch Share of labor Cost per batch Remove

Per unit sold

Total hours per batch
Labor hours per unit
Employee labor per unit
Owner labor per unit
Total labor per unit sold
If you costed at the wage only

Overtime, if it applies to you

How it works

  1. The wage is not the cost

    Loaded cost = wages + employer taxes + workers comp + benefits + hiring costs

    The employer half of FICA alone is 7.65% with no judgment call involved. Add unemployment insurance, workers compensation — which for agricultural classifications can exceed the entire tax burden — and the cost of finding and training someone, and a wage becomes a materially larger number.

  2. Unemployment taxes are capped, not percentages

    Federal unemployment applies to the first several thousand dollars each worker earns, and state unemployment has its own ceiling. Treating either as a flat percentage of payroll overstates it for anyone who earns past the cap, which at a normal seasonal wage is almost everybody. It is a small dollar error that destroys trust the moment a grower reconciles against a real filing.

  3. Paid hours are not productive hours

    Cost per productive hour = cost per paid hour ÷ utilization

    You pay for rest breaks, travel between blocks, wash-up, weather standdowns, training, meetings and paid leave. None of it puts a crop in a box. Utilization below 80% is unremarkable on a diversified farm with scattered ground, and pricing off paid hours quietly understates cost by a fifth.

  4. Count paid leave once

    Paid time off is already inside the hours you pay for, so it belongs in the productivity denominator. Adding it again as a percentage on top of the wage is double counting — a common error, and one that inflates the answer rather than understating it.

  5. Price the owner’s hours

    On most small farms the owner works more hours than anyone. Leaving those hours out of the arithmetic because no cash changes hands makes per-unit cost look far lower than it is, and can make a genuinely unprofitable crop look worth growing. Price them at what the time could otherwise earn, or at minimum look at the figure both ways.

  6. Only saleable units carry the cost

    Cost per unit = (hours per unit × loaded rate) ÷ (1 − cull rate)

    Culls, seconds and unsold surplus consumed labor and earned nothing, so the labor they used has to be recovered across what actually sold. A cull rate in the high single digits moves the answer by a similar amount.

Labor is one line in the cost of a crop. Add materials and overhead with the craft farm COGS calculator, then set trade pricing with the wholesale price calculator.